Powah Guide for ATM11 — the Easiest FE Power in the Pack
Powah is the easiest way to make FE in All The Mods 11: seven tiers (Starter, Basic, Hardened, Blazing, Niotic, Spirited, Nitro) of generators you simply place and cable, from a 20 FE/t Starter Furnator to a Nitro Uraninite Reactor rated at 500,000 FE/t on VYPR's config. Tier upgrades come from Blazing, Niotic, Spirited and Nitro crystals made in the Energizing Orb, and Uraninite for the reactor is abundant in the Mining Dimension.
On this page
Every tech mod in ATM11 runs on FE, and Powah is the friendliest way to make lots of it. No multiblock spreadsheets, no reactor simulations — generators you place, cables you connect, done. The numbers here are from the server's powah.json5 (Powah 7.0), so they are what you will see in-game on VYPR.
The tier ladder
Powah machines come in seven tiers: Starter → Basic → Hardened → Blazing → Niotic → Spirited → Nitro. Each is roughly a 2–4× jump in throughput, and every block in the mod (generators, cells, cables, transmitters) exists at every tier. The first three are built from Dielectric Paste, Casings and Rods plus vanilla materials; the last four are named after the crystal that makes them:
Tier | Key material | Furnator / Magmator | Reactor (max) |
|---|---|---|---|
Starter | Dielectric parts | 20 FE/t | 250 FE/t |
Basic | Dielectric parts + iron | 80 FE/t | 1,000 FE/t |
Hardened | Dielectric parts + steel/gold | 200 FE/t | 2,500 FE/t |
Blazing | Blazing Crystal | 800 FE/t | 10,000 FE/t |
Niotic | Niotic Crystal | 2,000 FE/t | 25,000 FE/t |
Spirited | Spirited Crystal | 8,000 FE/t | 100,000 FE/t |
Nitro | Nitro Crystal | 40,000 FE/t | 500,000 FE/t |
Crystals are made in the Energizing Orb: surround the orb with Energizing Rods (range 4 blocks on this server), pipe FE into the rods, drop the ingredients in the orb. One blaze rod becomes a Blazing Crystal (120,000 FE), one diamond a Niotic Crystal (300,000 FE), one emerald a Spirited Crystal (1,000,000 FE), and a nether star plus two redstone blocks and a Blazing Crystal Block become 16 Nitro Crystals for 20,000,000 FE. Automate the orb early with a hopper or pipe; every tier upgrade wants a stack of crystals and hand-feeding gets old immediately.
Your first three generators
Furnator — burns any furnace fuel for FE. Two Starter Furnators on a coal chest is a real early-game grid, and the Basic upgrade quadruples it.
Thermo Generator — passive FE from heat. Park it over lava, magma or a heated block, forget it exists, keep getting power.
Solar Panel — silent daytime income; pairs well with an Energy Cell as the battery. A Lens of Ender lets it ignore blocks in the way, so it works indoors.
The Magmator is the Furnator's lava-burning twin at the same rates — worth it once you have a lava source but not before.
The reactor is the mid-game answer
The Uraninite Reactor is where Powah stops being cute. It is a 3×4×3 multiblock made of 36 Reactor blocks: hold all 36 and place one, and it auto-builds. Feed it Uraninite (raw or processed) and it makes FE; cool it with solid or liquid coolant and it makes more. Rated output scales from 250 FE/t at Starter all the way to 500,000 FE/t at Nitro. One well-fed Blazing or Niotic reactor with an Energy Cell buffer will carry a whole mid-game base — machines, Mystical Agriculture accelerators, storage systems, all of it.
Uraninite on VYPR. The pack seeds the Allthemodium Mining Dimension with Uraninite Ore (veins of up to 8, eight attempts per chunk, Y 65–250), which is far denser than the overworld. One Teleport Pad trip with Ultimine fills a reactor for days. Claim and force-load the reactor chunk so it keeps generating while you are offline.
Storing and moving the power
Use Powah cables or any other mod's energy conduits — they all speak FE. Put an Energy Cell between generation and consumption as a buffer, and add cells as the base grows. For long distances, Ender Cells and Ender Gates form a wireless network on a channel: gates are the access points next to your machines, and the channel's capacity comes from the Ender Cell — open it and drop a Battery or an Energy Cell inside to grow it.
The Energy Hopper charges any chargeable item in the inventory it points at, and the Energy Discharger drains charged items back into your grid.
Charging your gear wirelessly
A Player Transmitter bound to you with a Binding Card charges your jetpack, tools and armour wherever you are in that dimension; the dimensional Binding Card removes the dimension limit. Binding needs a Player Aerial Pearl, which you get by using an Aerial Pearl on a Zombie or Husk. The Nitro Player Transmitter is also a Nexium Emitter ingredient for the ATM Star, so you will build one eventually anyway.
When it browns out
When machines start stalling you do not need cleverness: add another reactor, or tier the one you have. Powah scales by copy-paste, which is exactly its charm. The ceiling is the Creative Energy Cell, crafted in the Energizing Orb from four Nitro Energy Cells and an ATM Star.
Frequently asked questions
What are the Powah tiers in ATM11?
Starter, Basic, Hardened, Blazing, Niotic, Spirited and Nitro. The top four are unlocked by Blazing, Niotic, Spirited and Nitro crystals made in the Energizing Orb.
How much FE does a Powah reactor make?
On VYPR's ATM11 config, from 250 FE/t at Starter tier up to 500,000 FE/t at Nitro, depending on fuel and cooling.
Where do I get Uraninite for the reactor?
Uraninite Ore generates in the Overworld in poor, normal and dense veins, and the pack seeds the Allthemodium Mining Dimension with it in dense veins between Y 65 and 250, which is the easiest place to farm it.
How do I charge my jetpack wirelessly with Powah?
Build a Player Transmitter, bind it with a Binding Card (made using a Player Aerial Pearl, from using an Aerial Pearl on a Zombie or Husk), and keep it powered. The dimensional Binding Card lets it work across dimensions.