ATM11 Getting Started Guide — Your First Hour on a Public Server
Getting started in All The Mods 11 on a public server comes down to four moves in the first hour: grab the starter kit, /rtp away from spawn, claim the chunks around your base before you build, and open the FTB Quests book for a guided tour of a pack with ~260 mods. After that, a Sophisticated Backpack, a patch of Inferium seeds and a couple of Powah Furnators carry you into the mid-game.
On this page
All The Mods 11 drops you into a few hundred mods at once (the current beta ships around 260 of them). This is the path through the noise, tuned for your first couple of sessions on a server where other people already have bases, farms and opinions. It is written around VYPR's commands, but the pack advice works anywhere.
Minute one: open the quest book
Open the FTB Quests book from your inventory screen. Quests are optional in ATM11 — nothing is gated behind them — but the Chapter 1: The Beginning line is a guided tour of the pack (punch a tree, iron age, storage, the Nether, the Wither, the Dragon) and most side chapters double as mod guides. Many quests hand you free gear and resources for things you were going to do anyway, so check them off as you go.
Chapter 2 is Allthemodium and Chapter 3 is the ATM Star. That is the whole shape of the pack: vanilla bosses, then the pack's own ore, then the endgame item.
Claim land before you build
ATM11 uses FTB Chunks. Press M for the map, click the Claimed Chunks icon in the top-left, then left-click and drag over the chunks around your base site. Shift-left-click a chunk to force-load it (you will see lines across it) so farms keep running while you are offline. Claimed chunks are protected from other players; teams can hold up to 500 chunks on VYPR.
Do this before you invest hours into a base. Run /sethome too, so you can always get back with /home. Playing with friends? /ftbteams party create <name> makes a team that shares claims and quest progress.
VYPR commands worth knowing on day one.
/kit starteris a one-time kit: iron sword, pickaxe, axe and shovel, 16 cooked beef, 16 bread, 32 oak planks, 16 torches and a bed./rtpthrows you 3,000–8,000 blocks from spawn into fresh, non-snowy wilderness (120-second cooldown)./dailystarts your login streak (100 coins on day one, 750 by day seven)./vhelpopens the in-game guide with every command, and/kitsshows the kit menu with previews. Everyone gets two homes; ranks raise that, up to unlimited.
Food that scales
Torch up, plant a 9×9 farm, and sleep through the first night. Croptopia adds dozens of crops and meals, Cooking for Blockheads gives you a proper kitchen once you have iron, and Spice of Life: Carrot Edition rewards eating a variety of foods with extra hearts — so eat different things rather than a stack of the same thing. Aquaculture makes fishing a real early food source if you would rather not farm. Several early quests award meals; take them.
Early mods that punch above their weight
Sophisticated Backpacks — inventory pain disappears with one backpack and a couple of upgrades. Add a Magnet upgrade before your first mining trip.
Mystical Agriculture — plant Inferium seeds the moment you find essence (mobs have a 20% chance to drop it on this server's config). Future-you says thanks. See the full guide.
Apotheosis — enchanting, gear affixes and gems. Hoard the gems and rare materials mobs drop; they matter later.
Waystones and Nature's Compass — travel and biome-finding without coordinate pain. The compass locates any biome within 10,000 blocks.
FTB Ultimine — hold the keybind and mine a whole vein or chop a whole tree. It is on by default; learn the key.
JourneyMap — the minimap and full-screen map with waypoints. Mark your base and every portal.
Your first tech step
Pick one power mod and commit early. In ATM11 the friendliest is Powah: a Furnator or two eating spare coal makes 20 FE/t each at Starter tier, which is enough for an ore doubler, a powered furnace and eventually the Mystical Agriculture growth setup. Generator Galore's furnace generators (they have their own early quest) are the alternative if you want something even simpler. Either way, put an Energy Cell between generation and machines from the start.
The mid-game direction
Everything in ATM eventually points at Allthemodium — the pack-exclusive ore that gates the best gear and the endgame crafts. The quest book is explicit: get Netherite, beat the vanilla bosses, then go hunting in the Deep Dark. When your gear feels comfortable, read the Allthemodium guide and start looking. After that, the ATM Star is the finish line.
Public-server etiquette. Keep the big automation inside claims and keep it reasonable — chunk-melting builds get a visit from staff. Raiding unclaimed builds still counts as griefing on VYPR, so do not assume an unclaimed chest is fair game. Full rules are at vypr.gg/rules.
Frequently asked questions
Do I have to follow the quest book in ATM11?
No. Quests are optional and no mod is gated behind them. The main questline is a good progression guide and hands out free items, and most side chapters are effectively mod tutorials.
How do I claim land on the VYPR ATM11 server?
Press M to open the map, click the Claimed Chunks icon in the top-left, then left-click and drag over chunks. Shift-left-click to force-load a chunk. Teams can claim up to 500 chunks.
How far does /rtp send me?
Between 3,000 and 8,000 blocks from world spawn, never into a snowy or frozen biome, with a 120-second cooldown.
How many homes do I get?
Two by default. Ranks raise the limit (12 with Fang, up to unlimited with Apex); open /homes for the GUI.