getting started in atm11

All the Mods 11 drops you into four hundred mods at once. Here is the path through the noise, tuned for your first couple of sessions on a server.

minute one: the quest book

Open the FTB Quests book from your inventory screen. You do not have to follow it religiously, but the early chapters are a guided tour of the pack and many quests hand you free gear and resources for things you were going to do anyway.

claim land before you build

On VYPR, press M for the map, drag-select the chunks around your base site and claim them. Claimed chunks are protected from other players. Do this before you invest hours into a base. Run /sethome too, so you can always get back with /home.

On VYPR: /kit starter gives tools and food, /rtp throws you into fresh wilderness away from spawn builds, and /daily starts your login streak.

food that scales

Torch up, build a 9x9 farm, and look at Farmers Delight early — its cooking pot meals feed you for ages. Sweet berries and cooked meat carry the first days. Do not sleep on the pack food quests; several award solid meals.

early mods that punch above their weight

  • Sophisticated Backpacks — inventory pain disappears with one backpack and an upgrade or two.
  • Mystical Agriculture — plant inferium seeds the moment you find essence; future-you says thanks. See the full guide.
  • Apotheosis — enchanting and gear affixes; hoard the gems and materials mobs drop, they matter later.
  • Waystones / Nature Compass — travel and biome finding without coordinates pain.

your first tech step

Pick one power mod and commit early — in ATM11 the friendliest is Powah (guide here). A Furnator or two eating spare coal will run your first machines: an ore doubler, a powered furnace, and eventually the Mystical Agriculture growth setup.

the mid-game direction

Everything in ATM eventually points at Allthemodium — the pack-exclusive ore that gates the endgame. When your gear feels comfortable, read the Allthemodium guide and start the hunt.